发布时间:2022-03-26 18:32:46
<!doctype html> <html> <head> <meta charset="utf-8"> <title>html5实现贪吃蛇小游戏</title> <style> #myCanvas { box-shadow: 0 0 6px #000; background: #000; } </style> </head> <body style="margin: auto; padding: 0; text-align: center;"> <br/><br/><br/> <input type="button" value="开始游戏" onclick="beginGame();"><br/><br/><br/> <!--定义游戏画面大小,格子数量等于长(宽)/格子长(宽)--> <canvas id="myCanvas" width="480" height="240"></canvas> <script> var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); var w = 15; //格子长宽,方格,长宽相等 var snaLen = 6; //初始蛇身长度 var snake = []; //身体长度 for (var i = 0; i < snaLen; i++) { snake[i] = new cell(i, 0, 39); } var head = snake[snaLen - 1]; //头部 //初始食物,以及实物可能出现的位置,*后面的数字设置为长(宽)-2;下面106行还需要修改一次 var foodx = Math.ceil(Math.random() * 30 + 1); var foody = Math.ceil(Math.random() * 14 + 1); var food = new Food(foodx, foody); //食物 function Food(x, y) { this.x = x; this.y = y; return this; } //身体 function cell(x, y, d) { this.x = x; this.y = y; this.d = d; return this; } //动作,蛇可以活动的区域,长宽坐标设置为和画布一致; function draw() { ctx.clearRect(0, 0, 480, 240); //画布网格设置 for(var i = 0; i < 32; i++){ //横向格子数量 ctx.strokeStyle = "#AAA";//线条颜色 ctx.lineWidth=0.5;//线条粗细 ctx.beginPath(); ctx.moveTo(0,i*w); ctx.lineTo(480,i*w); //宽度 ctx.moveTo(i*w,0); ctx.lineTo(i*w,240); //高度 ctx.closePath(); ctx.stroke(); } //画蛇身 for (var j = 0; j < snake.length; j++) { ctx.fillStyle = "green";//蛇身颜色 if (j == snake.length - 1) { ctx.fillStyle = "red";//蛇头颜色 } ctx.beginPath(); ctx.rect(snake[j].x * w, snake[j].y * w, w, w); ctx.closePath(); ctx.fill(); ctx.stroke(); } //出现食物 drawFood(); //吃到食物 if (head.x == food.x && head.y == food.y) { initFood(); food = new Food(foodx, foody); //重新出现食物 drawFood(); //增加蛇的长度 有些小瑕疵,蛇身增长时应该是身体增长,而不是在蛇头上增长 var newCell = new cell(head.x, head.y, head.d); switch (head.d) { case 40: newCell.y++; break; //下 case 39: newCell.x++; break; //右 case 38: newCell.y--; break; //上 case 37: newCell.x--; break; //左 } snake[snake.length] = newCell; head = newCell; //head = } } //随机初始化食物,同29行修改 function initFood() { foodx = Math.ceil(Math.random() * 30 + 1); foody = Math.ceil(Math.random() * 14 + 1); for (var i = 0; i < snake.length; i++) { if (snake[i].x == foodx && snake[i].y == foody) { initFood(); } } } //画食物 function drawFood() { //绘制食物 ctx.fillStyle = "orange";//食物颜色 ctx.beginPath(); ctx.rect(food.x * w, food.y * w, w, w); ctx.closePath(); ctx.fill(); } draw(); //监听键盘事件 document.onkeydown = function(e) { //下40 , 右边39,左边37,上38 键盘事件 var keyCode = e.keyCode; if (head.d - keyCode != 2 && head.d - keyCode != -2 && keyCode >= 37 && keyCode <= 40) { moveSnake(keyCode); } } //控制蛇移动方向 function moveSnake(keyCode) { var newSnake = []; var newCell = new cell(head.x, head.y, head.d); //头 //身体 for (var i = 1; i < snake.length; i++) { newSnake[i - 1] = snake[i]; } newSnake[snake.length - 1] = newCell; newCell.d = keyCode; switch (keyCode) { case 40: newCell.y++; break; //下 case 39: newCell.x++; break; //右 case 38: newCell.y--; break; //上 case 37: newCell.x--; break; //左 } snake = newSnake; head = snake[snake.length - 1]; checkDeath(); draw(); } //游戏规则 function checkDeath() { //超出边框:x=画布宽/格子宽,y=画布高/格子高 if (head.x >= 32 || head.y >= 16 || head.x < 0 || head.y < 0) { alert("Game over!"); window.location.reload(); } //咬到自己 for (var i = 0; i < snake.length - 1; i++) { if (head.x == snake[i].x && head.y == snake[i].y) { alert("Game over!"); window.location.reload(); } } } //蛇自动走 function moveClock() { moveSnake(head.d); } var isMove = false; function beginGame() { !isMove && setInterval(moveClock, 300);//蛇移动速度,默认300 isMove = true; } </script> </body> </html>
演示: